My little cyborg for round 2 of the Race Smackdown. I love this character, and in this round the requirement is to make her look like she is in battle, so she is outfitted with her killing armor! Complete with cybernetic wings with guns. Lots and lots of guns.
I really love the quality of marks you've got out o f this, the movement and the colours are spectacular.
My only criticism is I find it difficult to see what's actually going on in the chest area. There's nothing to show what's gun and what's outfit, and the shapes kinda merge together, which is great for leg armour, not so great when diferentiating between 2 objects. When I lean in I can see what's what but it is difficult from a glance.
A few bright highlights edging the work, or making the gun a different shade of grey would help a lot there.
Having had my critiquey I will say that both the legs, the tail and the shadow are just amazing. With full clarity you can see the shapes and the composition, and having the tail swoop round and point back up at the figure really keeps the composition inclusive.
Thanks! I think that the color or brightness is off on my monitor. I have gotten comments a few times about not having enough contrast when on my computer, everything looks fine. I see what you mean though, they do blend in more than I would have liked, I just didn't notice until after turning it in -_-
One sort of 'rule of thumb' for most art is to have three levels of brightness in a piece as part of the composition. Brightness, more than line, is something our eyes use to break up objects., and if you were to make your piece black and white would you still be able to at a glance see all the necessary details. Personally I would have made the gun midtones, since it is integral to the theme of the round, erby making it impossible to miss. Or adding some of those bright strips to it. The design of your gun also 'matches' the armour with the red balls and such so to the eye it looks like part of the armour as opposed to a completely different impliment which is also why it's blending in. My brain is interpriting your symbology as "this is an arm, or a funny shaped chest piece" as opposed to "this is something completely different from her outfit"
Yeah, I actually made the gun and armor two different colors, started them out with different base shades and all that, but it kind of got muddled I guess =/
My only criticism is I find it difficult to see what's actually going on in the chest area. There's nothing to show what's gun and what's outfit, and the shapes kinda merge together, which is great for leg armour, not so great when diferentiating between 2 objects. When I lean in I can see what's what but it is difficult from a glance.
A few bright highlights edging the work, or making the gun a different shade of grey would help a lot there.
Having had my critiquey I will say that both the legs, the tail and the shadow are just amazing. With full clarity you can see the shapes and the composition, and having the tail swoop round and point back up at the figure really keeps the composition inclusive.
Wonderful work overall
Sorry if I rambled.. XD
Just